Its even possible (albeit unlikely) to win the game on turn two if you have multiple copies of Guide in your opening hand
Inside, Guests are shown 4 cards that they must collect in order to redeem for one of the two cards exclusive to that event
And if you countered an ability of a dork, 'walker or artifact, they are shut down as long as you control this Merfolk Wizard, so those are permanently answered
Hydromancy, or water divination, which our girl Helga seems to be quite well-versed in, is the process of telling the future or finding out hidden information through water

Abrade Adrenaline Jockey Agate Assault Alania's Pathmaker Ancestors' Aid Ancestral Anger Angry Rabble Anzrag's Rampage Arachnomania Archaic's Agony Artist's Talent Artistic Process Ashling, Rekindled Avengers Disassembled Axgard Cavalry Balin, Loremaster Ball Lightning Barret Wallace Battle-Rattle Shaman Battlesong Berserker Bayo, Irritable Instructor Become Brutes Bedhead Beastie Belligerent Yearling Belligerent of the Ball Bellowing Bruiser Bespoke Battlegarb Betrayer's Bargain Blacksmith's Talent Blazing Bomb Blazing Crescendo Blazing Firesinger Blooming Blast Boar-q-pine Boilerbilges Ripper Boldwyr Aggressor Bolrac-Clan Basher Bolt Bend Boltwave Bombard Bombur, Gentle Dreamer Boneclub Berserker Bonehoard Dracosaur Boommobile Bot Bashing Time Bothersome Noisemaker Boulder Dash Boundary Lands Ranger Brambleback Brute Brambleguard Captain Brass's Bounty Brass's Tunnel-Grinder Brazen Blademaster Brazen Collector Brazen Scourge Breaching Dragonstorm Breeches, Eager Pillager Brimstone Roundup Broadcast Takeover Bulk Up Bumi Bash Burn, Burn, Tree and Fern Burner Rocket Burning Curiosity Burning Sun Cavalry Burnout Bashtronaut Burst Lightning Byway Barterer Calamitous Cave-In Calamity, Galloping Inferno Call the Mountain Chocobo Cam and Farrik, Havoc Duo
