As for the card, it's a copy of Akroma's Will, an instant that lets you choose between all your creatures gaining flying, vigilance, and double strike, or lifelink, indestructible, and protection from each color until the end of the turn
You can then heal two damage from any character you wish
Brawl Legal Vintage Legal Timeless Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Buy This Card Notes and Rules Information for Lightning, Army of One: The damage is dealt by the same source as the original source of damage
Tactical Teamwork Amber and Sapphire Starter deck The Tactical Teamwork Amber/Sapphire Starter deck has a strong go-wide strategy with plenty of card draw to prevent the build from running out of gas
Emerald can be an extremely fun ink colour to play for this reason, and boasts some of the best Lorcana cards in The First Chapter as a whole, allowing the opportunity to mess with rival players and become a real thorn in their side