Adventurer's Airship Angel of the Ruins Anvil of Bogardan Architects of Will Argentum Masticore Arm-Mounted Anchor Armix, Filigree Thrasher Ashnod's Transmogrant Assassin Gauntlet Bag of Holding Big Wheel Blood Fountain Blood Servitor Bloodsoaked Altar Bloodthorn Flail Blurry Beeble Bomat Courier Boosted Sloop Brass's Tunnel-Grinder Ceremonial Knife Chandra's Regulator Clamorous Ironclad Clockwork Avian Clockwork Beast Collector's Vault Colossus of the Blood Age Containment Construct Coral Helm Cryptcaller Chariot Currency Converter Cursed Rack Cyclonus, the Saboteur Daily Bugle Newspaper Data Scrubber Deal Broker Detention Chariot Diamond Lion Dictation Quillograph Disrupting Scepter Dodecapod Draconian Cylix Elaborate Firecannon Emmessi Tome Esper Sojourners Everythingamajig Flamewar, Brash Veteran Flowstone Sculpture Flying Drone Fodder Tosser Gastal Thrillroller Gate to the Afterlife Glass-Cast Heart Glassdust Hulk Grafted Skullcap Great Gilded Boat Grimoire of the Dead Harnfel, Horn of Bounty Hazoret's Monument Heirloom Mirror Hollow One Indatha Crystal Ironhoof Boar Izzet Keyrune Jackdaw Jalum Tome Jandor's Ring Junk Golem Ketria Crystal Key to the City Key to the Side-Door Knowledge Vault

Moderately Played A card becomes moderately played when it has some kind of serious damage or marking or a lot of small damage
This deviates one card from what I played at the GP, and this change stems from the appearance of Councils Judgment
Beyond this, the card also works really well with the Mono-Red Mice package
Archmage's Newt Bounding Felidar Bridled Bighorn Brightfield Glider Brightfield Mustang Bulwark Ox Calamity, Galloping Inferno Caustic Bronco Dracosaur Auxiliary Fortune, Loyal Steed Gila Courser Gilded Ghoda Gloryheath Lynx Guardian Sunmare Quilled Charger Trained Arynx Unswerving Sloth