If you get Energy cards, set them up for your selected attacker
Blue-Eyes decks dont need complex combos to get powerful monsters onto the field, but the same cant be said for other decks out there
When a trap card is activated, you can specifically summon it as a monster
Out are cards that help opponents or don't have ideal synergy or add to the major mechanics: Anvil of Bogardan, Horn of Greed, Dictate of Kruphix, Howling Mine, Temporal Mastery, Time Warp, Smoke, Sign in Blood, Mystic Retrieval, Dismal Backwater, Doom Blade, Damnable Pact
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