There will be turn-based boss fights (that can kill you!), new characters, more playgroup-politics and of course tons of rewards
We have reprints of five shock lands and a sweet new cycle of mythic planet lands, and theres the Stellar Sights special bonus sheet thats full of great rare lands you can open in boosters
There could be trap cards that recur themselves when their conditions are met, and there could be trap cards with an entirely different structure, and all that needs to link them together is being a trap. Consider a Foretell card with rules text like Foretell 4RR
The Lord of the Rings: Tales of Middle-earth Riders of Rohan Commander Deck set includes 1 ready-to-play Blue-Red-White deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil special treatment card of rarity Rare or higher and 1 Traditional Foil special treatment Common or Uncommon card), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 Helper card, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
Ill discuss what makes these cards interesting or strong, and where I think theyre positioned in the meta