Where Doom Awaits Im glad I have all the mythos packs in this campaign, but, both thematically and mechanically, Where Doom Awaits is probably my least favorite
Where to find : Phantom Forces
Other Pokemon gather to welcome this new lightor to resist it
Spending five mana to give each player the option of a draw-seven at sorcery speed means that your opponent will get the first crack at actually casting the cards, but spending six mana for the opportunity to leverage the cards drawn first is much more powerful if you can afford to take a turn off

I made the mistake of trading him an Ephara and he ended up putting together this deck: [deck title= Epharas Flash Mob] [Creatures] *1 Snapcaster Mage *1 Deputy of Acquittals *1 Whitemane Lion *1 Suture Priest *1 Spellstutter Sprite *1 Silverchase Fox *1 Vedalken Plotter *1 Pestermite *1 Aven Mindcensor *1 Stonecloaker *1 Dewdrop Spy *1 Deceiver Exarch *1 Ethersworn Shieldmage *1 Venser, Shaper Savant *1 Phyrexian Metamorph *1 Dust Elemental *1 Thistledown Liege *1 Restoration Angel *1 Glen Elendra Archmage *1 Kor Cartographer *1 Hollowhenge Spirit *1 Voidmage Husher *1 Ephara, God of the Polis *1 Sturmgeist *1 Teferi, Mage of Zhalfir *1 Darksteel Sentinel *1 Deadeye Navigator *1 Draining Whelk *1 Angel of Serenity *1 Phyrexian Ingester *1 Diluvian Primordial *1 Luminate Primordial *1 Trench Gorger [/Creatures] [Spells] *1 Saving Grasp *1 Wayfarers Bauble *1 Enlightened Tutor *1 Flickering Ward *1 Sol Ring *1 Swords to Plowshares *1 Scouts Warning *1 Mystical Tutor *1 Hoofprints of the Stag *1 Confound *1 Talisman of Progress *1 Remand *1 Azorius Signet *1 Into the Roil *1 Fellwar Stone *1 Forbid *1 Hinder *1 Cackling Counterpart *1 Repulse *1 Sphinxs Revelation *1 Dream Fracture *1 Capsize *1 Detention Sphere *1 Return to Dust *1 Cloud Cover *1 Dismiss *1 Evacuation *1 Desertion *1 Austere Command [/Spells] [Lands] *1 Academy Ruins *1 Adarkar Wastes *1 Azorius Chancery *1 Command Tower *1 Calciform Pools *1 Celestial Colonnade *1 Eiganjo Castle *1 Glacial Fortress *1 Hallowed Fountain *1 Halimar Depths *1 Homeward Path *1 Kor Haven *1 Maze of Ith *1 Minamo, School at Waters Edge *1 Mystic Gate *1 Reliquary Tower *1 Skycloud Expanse *1 Springjack Pasture *1 Strip Mine *1 Temple of Enlightenment *1 Temple of the False-God *1 Vesuva *5 Plains *11 Islands [/Lands] [/Deck] Swag focuses on playing a control game with this deck and uses a whole host of flash creatures to repeatedly trigger Epharas ability to draw cards
