The first time you crew it each time, you can draw two cards if it was double crewed and you smash face, I really like in in Zombie token decks since they have loads of spare 2/2 tokens running around to double crew it
Card draw on both sides of a card, of course
If you want to cast Boulder Jockey, you'll have to pay three mana plus give up one of your land drops for the turn
While the most obvious question we could ask is, Is there a Commander deck here? the question I set out to answer was, What does Energy do that will contribute to a winning strategy? Its easy to see Energy as more of a Rube Goldberg machine than an effective resource, and so I set out with the intention of doing just that
My concern comes into play when people begin to look at their decks and say "what minimal changes can I make to start with an additional card," as I did with our deck last week, because I feel like that's outside of the spirit of companions