At the time, this was a harmless effect used almost exclusively in spread strategies
A consistency engine must be able to set up the board completely, so consistency engines are composed (for the most part) of repeatable attacks or Abilities, rather than Trainer cards or one-shot Abilities
Here, we're bringing the world of Dungeons & Dragons to Magic: The Gathering you'll find all the things you'd normally expect from any Magic set, like new mechanics, powerful cards, and a great Limited environment
a grand list of them includes: Sabotender (the only non-bird common with landfall) Chocobo Racetrack (slow bird token-maker that does nothing the turn you play it) Ride the Shoopuf (card is actually pretty good, no complaints) Tifa Lockhart (the one-shot dream is cool but very hard to pull off in Limited) RG isnt especially well supported in Final Fantasy
This, in turn, can allow the player to deal some devastating blows to their opponent if they manage to successfully inflict the status condition they need in time, as long as the opponent doesn't manage to wake up