We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
Japanese Mystical Archive style
Mossborn Hydra Mossborn Hydra needs to be neutered very quickly, or else itll be a giant threat
Quietly accept your new-found fortune
Trash all of the digivolution cards on those Digimon.[Your Turn] This card can't be blocked by your opponent's Digimon with no digivolution cards