In Magic: The Gathering , green is the color of nature, of unchecked growth, and of life itself
Antler Skulkin Blazethorn Scarecrow Chainbreaker Crossroads Candleguide Dread Tiller Fang Skulkin Farmstead Gleaner Field Creeper Foraging Wickermaw Geist-Fueled Scarecrow Grim Poppet Harvest Hand Heap Doll Hoof Skulkin Jawbone Skulkin Jousting Dummy Lockjaw Snapper Lurebound Scarecrow Oasis Gardener One-Eyed Scarecrow Osseous Sticktwister Painter's Servant Pili-Pala Rattleblaze Scarecrow Reaper King Rendmaw, Creaking Nest Scarecrone Scarecrow Scarecrow Guide Scaretiller Scorn Effigy Scrapbasket Scuttlemutt Shell Skulkin Shire Scarecrow Signpost Scarecrow Sparring Dummy Straw Soldiers Tatterkite The Reaper, King No More The Swarmweaver Thornwatch Scarecrow Watchwing Scarecrow Wicker Picker Wicker Warcrawler Wicker Witch Wickerfolk Indomitable Wickerfolk Thresher Wild-Field Scarecrow Wildfire Wickerfolk Wingrattle Scarecrow Wreckage Wickerfolk
It hasn't aged super well, in part because of a certain power-crept card, but it's still a wonderful threat to push damage
After all, Standard is one of the most played formats
By playing enough of both, you'll be passively gaining lore, draining your opponent, and have a board state that will be very tricky for your opponent to unpick in time