There are cards in Battle for Baldur's Gate that designate a player as "taking the initiative", which reuses the dungeon mechanic from the Adventures in the Forgotten Realms set, putting the player in a dungeon called the Undercity, allowing them to gain benefits from maintaining the initiative
Its still nice to see that we can get cards that show a lot of love for both Magic: The Gathering and whatever its crossing over with, and MTGs Warhammer 40k decks are the most sizeable and meaty set weve seen yet
$0.49 Goldhound Streets of New Capenna $2.79 Strike It Rich Modern Horizons 2 $7.99 Pyretic Ritual 2011 Core Set $3.49 Pinnacle Monk Modern Horizons 3 $5.49 Fiery Islet Universes Beyond: Doctor Who $0.79 Infernal Plunge Innistrad $0.35 Dispel Battle for Zendikar $4.99 Gitaxian Probe New Phyrexia $8.49 Rite of Flame Coldsnap $0.99 Burnt Offering Ice Age $2.49 Flare of Duplication Modern Horizons 3 $7.99 Desperate Ritual Champions of Kamigawa 0 results found
If your opponent can't block flying creatures and ends up taking the damage, you get to take an extra turn
Once you start sacrificing creatures with elite enters-the-battlefield triggers, like Agent of Treachery, you can generate tons of value as they reenter the battlefield repeatedly