Many of us have had experiences playing a game against a specific archetype and feeling as though wed fought an uphill battle that was nearly impossible to overcome
The difficult part is making sure this 2/2 with no combat keywords survives combat every turn

Ajani, the Greathearted Angrath, Captain of Chaos Arlinn, Voice of the Pack Ashiok, Dream Render Chandra, Fire Artisan Davriel, Rogue Shadowmage Domri, Anarch of Bolas Dovin, Hand of Control Gideon Blackblade Gideon, the Oathsworn Huatli, the Sun's Heart Jace, Arcane Strategist Jace, Wielder of Mysteries Jaya, Venerated Firemage Jiang Yanggu, Wildcrafter Karn, the Great Creator Kasmina, Enigmatic Mentor Kaya, Bane of the Dead Kiora, Behemoth Beckoner Liliana, Dreadhorde General Nahiri, Storm of Stone Narset, Parter of Veils Nicol Bolas, Dragon-God Nissa, Who Shakes the World Ob Nixilis, the Hate-Twisted Ral, Storm Conduit Saheeli, Sublime Artificer Samut, Tyrant Smasher Sarkhan the Masterless Sorin, Vengeful Bloodlord Tamiyo, Collector of Tales Teferi, Time Raveler Teyo, the Shieldmage Tezzeret, Master of the Bridge The Wanderer Tibalt, Rakish Instigator Ugin, the Ineffable Vivien, Champion of the Wilds Vraska, Swarm's Eminence

With Rograkh, you immediately get access to the Ikoria free spells which can save your bacon when you make a bid for victory
People love cutting lands because it psychologically makes them feel like theyll flood less (statistically true, but by a minor amount)