same proportion as above), a borderless woodblock common (2.6%), borderless woodblock or borderless character uncommon (5.7%), or rare or mythic rare (16.7%
Association with Rarity Here are effects that don't tend to start until uncommon: Card draw gaining you three or more cards Creatures that have an enters-the-battlefield effect that kills creatures "Curiosity" (saboteur effect leading to card draw) Direct damage to multiple/all creatures Global enchantments Granting other creatures invulnerability "Locking away" permanents (exiling for as long as permanent stays on the battlefield) Reanimation Regrowing anything from the graveyard to hand "Specter" ability (saboteur effect leading to discard) "Tutoring" (putting a card from your library into your hand) Vehicles Rare Complexity Rare is where the cards with the greatest comprehension complexity and board complexity go
Of course, collectors will always want to get their hands on cards as scarce as these, but it seems the shine is wearing off, and the rate at which these cards are falling in value proves it
They could reprint these cards by creating similar but worse cards by slightly changing their mana cost, another stat, or type, but thats not the issue
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