When building a Magic: The Gathering Commander deck, one of the first things a player must ask themselves is how they'll ensure that they have steady and consistent mana production despite having a 99-card singleton deck
Chocobo Kick (great) Chocobo Kick has a nice Rabid Bite baseline with powerful upside for landfall decks
Between Phil and Thebes you could gain a lot of your lore just by playing heroes and then using them to challenge and banish opposing characters
Coral Colony This slot should maybe have gone to Phenax, God of Deception, which especially as a commander has a much higher ceiling as a creature-based mill engine
Commander Deck includes 1 ready-to-play Blue-White-Red deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a Collector Booster Sample Pack (contains 2 Traditional Foil or nonfoil special treatment cards, with 1 Extended-Art card of rarity Rare or higher and 1 alt-art, alt-frame card of rarity Uncommon or higher), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card.