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Keeping a card in exile means you'll always have it available when you need it, while keeping your hand free for cards you're more likely to use
Both of which are good options
The other lockdown card that we feel can give Bitter Chill a run of its money is Tamiyos Compleation, since it has Flash, can target Artifacts and Planeswalkers in addition to Creatures, and removes all abilities as well

Commander: Riku of Two Reflections Main Deck 99 cards 41 lands 1 Command Tower 1 Evolving Wilds 13 Forest 1 Fungal Reaches 1 Gruul Turf 1 Homeward Path 7 Island 1 Izzet Boilerworks 1 Kazandu Refuge 8 Mountain 1 Rupture Spire 1 Simic Growth Chamber 1 Temple of the False God 1 Vivid Crag 1 Vivid Creek 1 Vivid Grove 24 creatures 1 AEthersnipe 1 Animar, Soul of Elements 1 Artisan of Kozilek 1 Avatar of Fury 1 Baloth Woodcrasher 1 Chartooth Cougar 1 Conundrum Sphinx 1 Deadwood Treefolk 1 Edric, Spymaster of Trest 1 Elvish Aberration 1 Faultgrinder 1 Fierce Empath 1 Hydra Omnivore 1 Intet, the Dreamer 1 Krosan Tusker 1 Magmatic Force 1 Magus of the Vineyard 1 Nucklavee 1 Rapacious One 1 Simic Sky Swallower 1 Spitebellows 1 Trench Gorger 1 Valley Rannet 1 Veteran Explorer 33 other spells 1 Armillary Sphere 1 Brainstorm 1 Call the Skybreaker 1 Chain Reaction 1 Collective Voyage 1 Colossal Might 1 Cultivate 1 Death by Dragons 1 Disaster Radius 1 Electrolyze 1 Explosive Vegetation 1 Fire/Ice 1 Firespout 1 Gruul Signet 1 Hull Breach 1 Hunting Pack 1 Invigorate 1 Izzet Signet 1 Kodama's Reach 1 Lightning Greaves 1 Prophetic Bolt 1 Prophetic Prism 1 Ray of Command 1 Ruination 1 Savage Twister 1 Simic Signet 1 Sol Ring 1 Spell Crumple 1 Tribute to the Wild 1 Vengeful Rebirth 1 Vow of Flight 1 Vow of Lightning 1 Vow of Wildness 1 planeswalker 1 Garruk Wildspeaker
