This is better since the front side is more feasible, and then the cycle here gives you Pilots with better power for mounting and crewing
Rasputin can't have more than seven dream counters on it
We've got a ton of cheap options for doing that first part, with early-game instants, sorceries and even a few creatures helping fill our 'yard while we dig for beefier things to keep the ball rolling: Once our graveyard is nice and fully stocked, it's time to make use of all that effort
FromTheShire: Excellent card advantage engine, both for Commander with its host of ways to benefit from exile draw and in the Standard Lizard deck which has lots of ways to push damage through and keep churning
Yes, his cost is higher than the Invisible Woman and Mister Fantastic, but I believe the return you're getting is worth it, and he's easily the second-best Commander in the Fantastic Four deck