III Until end of turn, you may cast instant or sorcery spells from any graveyard
With a relatively cheap activated ability that can be done at instant speed, you should be able to plan your land recursion around the game's interactions
Like, if you just play Commander or update your cube occasionally or whatever, the amount of product is a plus (because hey, more cards to mess around with!) It's far more crammed for, say, Legacy players (because every single release could add new top-tier playables to the format) and the development team themselves (because they have to design and test, what, three times as many cards a year?)
And being a beacon for removal is certainly powerful for a deck relying on drawing very specific creatures in the early turns of the game
As always, I'm eager to hear your feedback on today's column, on Urza, or on The Brothers' War