Red offers multiple creatures (Guttersnipe, Thermo-Alchemist, Firebrand Archer, Kessig Flamebreather, Electrostatic Field, etc.) and enchantments (Descent into Avernus, Oath of Chandra Valakut Exploration, Dragon Tempest, Impact Tremors, etc.) that dish out repeated damage with a bit of extra work
You can just ninjitsu out some game-ending bombs and hope for the best Once you have that set up and your commander in play
You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY
Start Loop 2-A Field: Hundred Eyes Dragon (A) Infernity Necromancer (A), Symbol of Heritage A) Use Hundred Eyes Dragons effect to banish Infernity Mirage from the Graveyard to copy its effect
In the dub however, he shares Marik's goals in addition to his sadistic desire to spread pain