Smuggler's Share One of the best white 'catch up' cards, Smuggler's Share is a bit of a risky card to pop in your deck, because its strength is going to vary depending on what the other players at your Commander table are doing
You will still probably play the mill cards that force people to mill half of their library, sure, but youre actually using those to make your main win condition gaining life work with Hope Estheim
It also works on artifacts, so you can have crazy charge counter synergies going on the Everflowing Chalices of this world
Its not an effective strategy by itself, but because the main methods of gaining life in this deck are passive, it allows us to focus on other things, such as casting removal spells, rather than proactively playing cards to gain us life (e.g
This location, The Queen's Castle, will help ensure that does not happen, as players can draw cards for each character they have there, every turn