Historically, control players commit to a Turn 4 planeswalker, hope it protects itself sufficiently, and pray the opponent does not perform a devastating act while their mana is temporarily exhausted
The knock against this card is that, other than making a creature enormous, it doesn't do anything else
I like that this construct grows fast and is a flexible mana sink
If we had some way to punish opponents for searching their deck or a way to stop them from searching Creatures (28) 4 Aven Mindcensor 2 Verdurous Gearhulk 4 Longtusk Cub 2 Servant of the Conduit 4 Greenbelt Rampager 4 Rishkar, Peema Renegade 4 Channeler Initiate 4 Old-Growth Dryads Lands (20) Spells (12) Maybe were supposed to combine Aven Mindcensor with Settle the Wreckage, but its hard to imagine a deck actually wanting both Old-Growth Dryads (as an undercosted drawback beatdown creature) and Settle the Wreckage (a double-white, four-cost instant defensive interactive spell)
You can use it turn after turn, plus it taps for a colorless mana to boot