Air Nomad Legacy Alesha's Legacy Beetle, Legacy Criminal Chandra, Legacy of Fire Erase (Not the Urza's Legacy One) Karn, Legacy Reforged Karn, Living Legacy Lat-Nam's Legacy Legacy Weapon Legacy's Allure Life's Legacy Lost Legacy Lozhan, Dragons' Legacy Mizzix's Mastery Nashi, Moon's Legacy Seshiro's Living Legacy Shanna, Sisay's Legacy Spider-Girl, Legacy Hero Suleiman's Legacy War Machine, Legacy of Iron
If we draw a mana rock in the late game, it can still be used to count to three, but we need to maximize its usefulness there
Like the other meld cards, Gaea Incarnate is a massive threat that can win games on her own, potentially on the turn she enters play
To win, you need three points gained by knocking out an opponent's Pokmon (two points for an EX knockout), which makes for shorter games
Having Cluestones take up ten common slots in the set is a big letdown since each guilds key rune (which also cost 3 mana) just came out a set or two ago, and the fact that Guildgates and Shocklands are relatively common