Playing style[edit] The Adventurer series revolves around the use of the Spell Card "Rite of Aramesir" to Summon an "Adventurer Token" to the field, then place 1 "Fateful Adventure" to the field, all at the cost of not being able to activate the effects of monsters on the player's side of the field, except Special Summoned monsters, for the turn

40 card Main Deck Scapeghost Glow-Up Bloom Plaguespreader Zombie Pain Painter Bacon Saver Mad Mauler Uni-Zombie Tatsunecro Goblin Zombie Zombie Master Shutendoji Mezuki Onmoraki Gozuki Samurai Skull Necroworld Banshee Guard Ghost Crow Tengu Devouring Sarcoughagus Koa'ki Meiru Ghoulungulate Nine-Tailed Fox Changshi the Spiridao Red Ogre Red-Eyes Zombie Dragon Jack-o-Bolan Kasha Alghoul Mazera Overpowering Eye Zombie Necronize Zombie Reborn Overdone Burial Zombie World Zombie Power Struggle Enma's Judgment Ghost of a Grudge Reject Reborn The Deep Grave Return of the Zombies Haunted Zombies Zoma the Spirit 5 card Extra Deck Upgrades for the Undead The above list is a good starting point, but there's a lot of filler cards not worth keeping
However, the big weakness of the deck (and the crux of most farming decks) is summoning a monster with defense high enough to thwart her attacks
Jacksonville police reported a $5,000 card theft, while another case in Belleville involved the loss of $35,000 worth of cards
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