A black agent, when injured or disoriented or low-resourced, is extremely loath to cooperate, to invest, to engage in interactions that dont visibly and immediately pay off
Wizards of the Coast knows this, and their R&D team uses several archetypes or psychographic profiles to define how players play Magic: the Gathering and what they most enjoy about the game
Simba, Rightful Heir costs five ink, which will bag you three strength, five willpower and two lore right away
Unfair I think for any level of Commander that isnt cEDH, what kind of interaction you choose to play boils down to asking yourself, Is my opponent doing something fair? Graveyard decks are the perfect example to look at for this, as they are fundamentally breaking the rules. Whenever a game action is achieved through spending less mana than it usually should, its considered to be breaking the rules. Similarly, when a game action rewards you with more card advantage, mana production or other resources in greater abundance than the going rate, its also considered to be breaking the rules. Breaking parity in this way whether through a play as powerful as reanimating Griselbrand or something as innocuous as flickering a morph for less mana than the morph cost is what helps us win a game of Magic

Charizard ex Special Illustration Rare Paldean Fates This Charizard ex Special Illustration Rare from Paldean Fates features a shiny Charizard in Tera form, meaning its colors here appear different than they normally would