Though that flexibility is a benefit of the mechanic, it can lead newcomers astray into making non-synergistic decks simply because they're given more room to play in
Similar to the Cabaretti Cacophony deck, this deck doesnt have any of the Ravnica signets to help ramp in the early game
These can be massive creatures that swing for double-digit damage, spells that will restock your hand with more cards, and/or artifacts that tip the balance of the game in your favor
Old Stickfingers, meanwhile, does a great job of filling your graveyard with creatures, but Death Toll doesn't have as many reanimation effects as Old Stickfingers would need to make this strategy truly shine
But just occasionally, a simple, honest wording mistake makes a card so ridiculously 'broken' that publisher Wizards of the Coast has to step in to fix things