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This is a commander that can be built in various ways, be it an equipment/Voltron deck, a saboteur deck, and more
So while I dont necessarily have an indication of which matchups are truly good, bad, or close, I believe I have a pretty good understanding of what needs to happen in order for you to win in most matchups, and how to sideboard to help accordingly
Vehicle commanders or artifact commanders will have an interesting and reliable artifact maker, too
Since most of the creatures she plays will be manifested face-down with limited stats, they'll be especially weak until she turns them over, which requires consistently playing multiple lands per turn