Me personally, I just love how wonderfully versatile each of the first two abilities are, even if they dont initially seem that way
This post helps Commander players build a deck that actually does something on purpose by starting with a clear game plan, so they can win more games and tune faster (with fewer why is this in here? moments)
Please note that this list is for kitchen tables, including but not limited to Commander, multiplayer, and other casual formats
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Reducing the cost of your spells grants some much-needed advantage in spell-heavy decks (read: Storm), especially if you plan on casting expensive, game-ending spells like Insurrection