A strong post game segment is a bit of a Pokemon tradition, but we want to be honest with you: the post game in Pokemon Sword and Shield is arguably one of the weaker ones in recent memory, and that's despite the game making numerous tweaks to certain mechanics that seem aimed at making the post game more fun, deep and accessible
We still have time in the spoiler season to uncover twists on this mechanic spells that can be played for a special cost from their land mode (a la morph)
Players who can consistently accelerate Energy attachments may find Mega Excadrill ex to be one of the sets most dangerous attackers
However, its assumed that this is an additional detail which adds more flavor to the opening packs experience, as with the case with crumpled packs you might find sometimes
That means that characters with Ward cant be instantly banished using cards such as Dragon Fire or Be Prepared, or stopped from readying up via effects such as Anna, Heir to Arendelles Loving Heart