Once again, this deck relies on pirates landing hits to trigger both Treasure generation and the steal effects
The deck was certainly a blast, and I'd imagine you could build a really sweet transformational sideboard with Smoldering Egg // Ashmouth Dragon and Sedgemoor Witch, but if your goal is strictly to win this deck is a pretty big bust
I parsed that as slow, but when youre using those spells to prolong the game you dont need that many extras to keep prolonging it
Infect doesn't defend creatures with too much countermagic anyway) Green Melira, Sylvok Outcast Nature's Claim Vines of Vastwood Fog Seal of Primordium Honorable mention: Choke It's a trap!: Beast Within (three mana for removal is way too expensive, especially if it's vulnerable to Skite/Blessing/Vines) Multicolored Deflecting Palm Zealous Persecution Fulminator Mage Izzet Staticaster Crackling Doom Honorable mention: Golgari Charm It's a trap!: Abrupt Decay (Too expensive, stopped by Skite/Vines/Blessing, can't even hit Inkmoth) Colorless Spellskite Chalice of the Void Engineered Explosives Ensnaring Bridge Pithing Needle Honorable mention: Platinum Angel It's a trap!: Relic of Progenitus (Shouldn't have to say this, but I see it all the time
Usually this is a waste of resources, but again, the cost to activate why we are playing these cards