This is neat
I might not be drawing 8-10 cards per turn but I should be able to keep up with my land drops and have a puncher's chance at pulling into the cards I need to do what I want to do
That said, there are still some gems within the rough that could see play if more accessible

Academy Journeymage Acquisitions Expert Aegar, the Freezing Flame Allied Assault Angel of Unity Arcane Epiphany Archmage of Echoes Archpriest of Iona Ardent Electromancer Astrologian's Planisphere Azami, Lady of Scrolls Barrin, Master Wizard Base Camp Benthicore Black Mage's Rod Bloodline Necromancer Blue Mage's Cane Burakos, Party Leader Cascade Seer Champion of Wits Chilling Trap Circle of Power Coastal Wizard Commodore Guff Concerted Defense Cornered by Black Mages Coveted Prize Deadly Alliance Diviner's Wand Docent of Perfection Drana's Silencer Dreamstealer Emeria Captain Ertai, Wizard Adept Expedition Diviner Fever Charm Final Iteration Fissure Wizard Flame of Anor Frostpyre Arcanist Galecaster Colossus Gandalf, Goblins' Bane Gempalm Sorcerer Ghitu Journeymage Ghosthelm Courier Giant's Amulet Goblin Wizardry Great Hall of the Biblioplex Grotag Bug-Catcher Harmonic Prodigy Harper Recruiter Inalla, Archmage Ritualist Inalla, Archmage Ritualist Inspired Sprite Ixidor's Will Journey to Oblivion Jushi Apprentice Jushi Apprentice Kabira Outrider Kasmina, Enigmatic Mentor Kitsune Mystic Kitsune Mystic Kuja, Genome Sorcerer Lavamancer's Skill Lich Lord of Unx Lindblum, Industrial Regency Lindblum, Industrial Regency Mage's Attendant Malakir Blood-Priest Mana Sculpt Master of Winds Mentor's Guidance

In constructed formats, you can just re-cast another copy to get rid of it if it gets too many counters, and in Commander, your life total starts so high that it hardly ever matters