A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
With the Quaquaval ex Deluxe Battle Deck, youll get to experience the unique combination of Quaquaval ex and Baxcalibur in-person as well as on Pokemon TCG Live due to the included code card
A few careful checks can be the difference between landing a future grail and owning a box of worthless cardboard
As well as that ability, the card can quest for three lore and has a solid five willpower - making it not a bad card by any measurement
Here is a poll we ran when it was first rolled out, and I would say it holds up