Watching this community consistently grow and become more diverse tells us that we are getting it just right with Disney fans who are completely charmed by the art and stories, TCG die-hards who appreciate the strategic gameplay, and even new players who have tried their very first TCG and now play every weekend. Into the Inklands will include two preconstructed starter decks, this time represented by Amber/Emerald and Sapphire/Ruby combinations
We saw a similar issue play out with Peregrin Took, which looked like a great card at first but ended up floundering in Lord of the Rings Limited
In short, whether these decks win or lose, the game will be short for the player helming the Group Slug deck, which can be a nice thing to have for the end of the night
With the latter, if you still control the commander, another player mills additional cards
The only restriction is that you can only have four, but thats completely inconsequential