It costs 3 generic and 2 Red mana for a sorcery that makes each player choose six lands under their control and sacrifice the rest while also dealing 6 damage to all creatures
A spell cast using harmonize will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way
For slower decks, it can offer some early-game protection against more aggressive decks, giving you a turn to gather your resources, or cast a spell that doesnt have a direct impact on the board
I also still have some collections from back in the day somewhere in the attic, like happy tail stuffed animals, pogs/flippos and my three-generations (grandma, mom/uncle, me) post stamps
You must sacrifice exactly one creature or enchantment to cast Final Flare